Hier ein paar Erkenntnisse über Makros in 2.0. Allerdings aus einer ziemlich einseitigen Magier Sicht.

[b:3grm87mv]Grundsätzliches:[/b:3grm87mv]
Absteigen:
/cancelaura &lt;Name&gt;

Spell abbrechen:
/stopcasting

Fokus setzen:
/focus
(setzt aktuelles Ziel als &quot;Fokus&quot;)
/target focus
(nimmt den focus ins Target)

Tasten gedrückt?
[modifier:ctrl]

Nimm für diese Prüfung oder diesen Spell den Fokus ins target:
/wirken [target=focus] &lt;spell&gt;

If/else konstrukte
/cast [help, combat] Flash Heal; [help, nocombat] Greater Heal; Smite 
Die bedingungen in [] werden geprüft. Wenn true, dann wird das vor &quot;;&quot; ausgeführt. Ansonten das nach &quot;;&quot;. Das ist (wie mal sehen kann) verschachtelbar; dr letzte Befehl ist der der ausgefuehrt wird wenn NICHTS bisher true geliefert hat

Targets

&quot;focus&quot; 
The current player's focus target as selected by the /focus command. (Added in 2.0.0) 
&quot;player&quot; 
The current player 
&quot;pet&quot; 
The current player's pet 
&quot;partyN&quot; 
The Nth party member excluding the player (1,2,3 or 4) 
&quot;partypetN&quot; 
The pet of the Nth party member (N is 1,2,3, or 4) (Added in 1.5.0) 
&quot;raidN&quot; 
The raid member with raidIndex N (1,2,3,...,40). 
&quot;raidpetN&quot; 
The pet of the raid member with raidIndex N (1,2,3,...,40) (Added in 1.5.0) 
&quot;target&quot; 
The currently targetted unit 
&quot;mouseover&quot; 
The unit which the mouse is currently (or was most recently) hovering over 
The following value also appears in some very specific places (Vendor interactions, for example) 

&quot;npc&quot; or &quot;NPC&quot; 
The NPC with which the player is currently interacting. 

Targets 
You can append the suffix target to any UnitId to get a UnitId which refers to that unit's target (e.g. &quot;partypet2target&quot;). This appending can be repeated indefinitely (e.g. &quot;playertargettarget&quot;), though you will observe an attendant performance hit if you overdo it, as the game engine has to jump from target to target.